weatherless...................85.34012% offense.......................47.58666% balance.......................26.95246% hyperoffense..................20.93841% sun........................... 9.48034% voltturn...................... 6.24308% semistall..................... 2.71964% hail.......................... 2.65354% monotype...................... 2.28446% stall......................... 1.80284% hailoffense................... 1.53747% rain.......................... 1.36250% sand.......................... 1.22501% choice........................ 1.04803% sunoffense.................... 0.83130% trickroom..................... 0.74786% monoghost..................... 0.67143% monosteel..................... 0.45651% monobug....................... 0.41356% tricksun...................... 0.37430% monofire...................... 0.28867% monograss..................... 0.23491% monoflying.................... 0.19289% sandstall..................... 0.17335% monopsychic................... 0.14880% monowater..................... 0.13252% monofighting.................. 0.13037% monopoison.................... 0.10595% monodragon.................... 0.08064% monoelectric.................. 0.08028% rainstall..................... 0.07207% multiweather.................. 0.06150% monodark...................... 0.05977% monoice....................... 0.05555% monoground.................... 0.05315% rainoffense................... 0.04426% gravity....................... 0.02694% sandoffense................... 0.02621% tricksand..................... 0.02143% sunstall...................... 0.01992% mononormal.................... 0.01355% monorock...................... 0.00797% tailwind...................... 0.00674% monofairy..................... 0.00673% Stalliness (mean: -0.350) -2.5|# |## -2.0|### |###### -1.5|############ |################# -1.0|####################### |############################ -0.5|############################ |############################## 0.0|############################ |###################### +0.5|############### |########## +1.0|######## |### +1.5|# |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.41%