offense.......................57.61987% weatherless...................50.23944% balance.......................29.82612% rain..........................28.90996% sun...........................18.14346% hyperoffense..................10.80848% trickroom..................... 8.91817% sand.......................... 4.14776% multiweather.................. 3.98737% tailwind...................... 3.00808% rainoffense................... 2.95727% monotype...................... 2.74195% hail.......................... 2.67810% tricksun...................... 2.42828% trickrain..................... 1.76932% semistall..................... 1.42518% voltturn...................... 1.08523% sunoffense.................... 0.76955% sandoffense................... 0.65614% monowater..................... 0.51055% choice........................ 0.46023% stall......................... 0.32036% monoice....................... 0.30638% monofairy..................... 0.26796% tricksand..................... 0.23061% monodragon.................... 0.21538% monosteel..................... 0.19336% monopsychic................... 0.18517% batonpass..................... 0.15582% monoelectric.................. 0.15147% monodark...................... 0.14752% monofighting.................. 0.12269% monoflying.................... 0.12190% monograss..................... 0.11448% monorock...................... 0.10111% trickhail..................... 0.09259% gravity....................... 0.08985% monoghost..................... 0.08315% monobug....................... 0.07942% hailoffense................... 0.06165% sandstall..................... 0.04779% mononormal.................... 0.04690% monopoison.................... 0.04640% dragmag....................... 0.03866% monofire...................... 0.03731% monoground.................... 0.02006% trapper....................... 0.01811% rainstall..................... 0.01416% sunstall...................... 0.01024% swagplay...................... 0.00813% hailstall..................... 0.00611% allweather.................... 0.00106% Stalliness (mean: -0.267) |# -1.5|### |###### -1.0|############## |################### -0.5|######################## |############################## 0.0|######################### |################### +0.5|######### |##### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.63%