offense.......................60.11300% rain..........................43.49331% weatherless...................33.42958% balance.......................28.92871% sun...........................20.94370% trickroom.....................11.64605% hyperoffense.................. 9.82427% tailwind...................... 5.60377% rainoffense................... 4.60605% multiweather.................. 4.24524% hail.......................... 4.03237% tricksun...................... 2.93829% trickrain..................... 2.46112% sand.......................... 2.43642% monotype...................... 0.73498% semistall..................... 0.72341% voltturn...................... 0.55094% tricksand..................... 0.45652% stall......................... 0.41061% sandoffense................... 0.38230% sunoffense.................... 0.32969% monowater..................... 0.26037% choice........................ 0.25390% monofairy..................... 0.15517% trickhail..................... 0.09000% hailoffense................... 0.07409% monoelectric.................. 0.05930% monosteel..................... 0.04737% monofire...................... 0.04283% monodark...................... 0.04272% batonpass..................... 0.03447% monorock...................... 0.03336% monofighting.................. 0.03209% monopsychic................... 0.02235% monobug....................... 0.01356% monoice....................... 0.00966% dragmag....................... 0.00955% monoflying.................... 0.00935% sandstall..................... 0.00758% gravity....................... 0.00373% monodragon.................... 0.00236% mononormal.................... 0.00173% monoground.................... 0.00124% monoghost..................... 0.00118% monograss..................... 0.00092% rainstall..................... 0.00001% monopoison.................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.263) | -1.5|# |### -1.0|########### |############### -0.5|############### |############################## 0.0|################## |################ +0.5|####### |## +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.83%