offense.......................62.82544% rain..........................57.47445% balance.......................29.17221% weatherless...................24.37379% sun...........................15.71542% trickroom.....................10.04043% hyperoffense.................. 5.46976% hail.......................... 4.41711% trickrain..................... 3.57990% tailwind...................... 3.20095% multiweather.................. 2.73997% rainoffense................... 2.66007% stall......................... 1.28783% semistall..................... 1.24477% sand.......................... 0.79805% tricksun...................... 0.40178% voltturn...................... 0.27251% monotype...................... 0.18255% choice........................ 0.08540% sunoffense.................... 0.08537% tricksand..................... 0.05634% monoelectric.................. 0.05192% monowater..................... 0.04355% trickhail..................... 0.04114% monopsychic................... 0.03336% sandoffense................... 0.03106% monosteel..................... 0.02894% monofighting.................. 0.01236% monofairy..................... 0.00712% monofire...................... 0.00257% batonpass..................... 0.00230% monorock...................... 0.00124% monodark...................... 0.00078% dragmag....................... 0.00038% monoflying.................... 0.00032% monoice....................... 0.00027% hailoffense................... 0.00014% mononormal.................... 0.00005% monobug....................... 0.00005% sandstall..................... 0.00005% monodragon.................... 0.00001% monoghost..................... 0.00001% monograss..................... 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.177) | -1.5|# |# -1.0|##### |######## -0.5|########### |############################## 0.0|######## |################ +0.5|###### | +1.0| | +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 1.13%