weatherless...................67.29291% offense.......................45.84198% balance.......................26.19462% stall.........................13.26838% sand..........................11.25467% rain.......................... 9.82345% hyperoffense.................. 9.49165% sun........................... 9.12095% trickroom..................... 5.79128% tailwind...................... 5.59627% semistall..................... 5.20336% sunoffense.................... 4.76123% tricksand..................... 2.76770% hail.......................... 2.63691% monotype...................... 2.44298% monopsychic................... 2.10778% trickhail..................... 1.00936% sandstall..................... 0.43189% monoice....................... 0.32055% rainoffense................... 0.07316% multiweather.................. 0.06910% voltturn...................... 0.06626% trickrain..................... 0.02855% batonpass..................... 0.02399% monoelectric.................. 0.01344% sandoffense................... 0.00178% monobug....................... 0.00071% monofighting.................. 0.00046% monofire...................... 0.00004% choice........................ 0.00002% gravity....................... 0.00001% rainstall..................... 0.00001% hailoffense................... 0.00001% monorock...................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% monowater..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.186) -1.5| |############## -1.0|########## |######################## -0.5|################# |############################## 0.0|################# |############# +0.5|################ |### +1.0|######### | +1.5|######### | +2.0| |######################## more negative = more offensive, more positive = more stall one # = 0.53%