weatherless...................84.68242% balance.......................41.98296% offense.......................37.89698% hyperoffense..................10.08908% voltturn...................... 7.31991% sand.......................... 5.26723% stall......................... 5.13168% semistall..................... 4.89930% sun........................... 3.93106% hail.......................... 3.54376% trickroom..................... 3.21456% rain.......................... 2.76917% monotype...................... 1.56855% choice........................ 0.75523% sandstall..................... 0.73586% sunoffense.................... 0.63904% monoelectric.................. 0.32920% rainoffense................... 0.29047% monowater..................... 0.25174% monoghost..................... 0.25174% multiweather.................. 0.19365% monoice....................... 0.17428% sandoffense................... 0.15492% hailoffense................... 0.15492% monopsychic................... 0.13555% tricksun...................... 0.11619% monosteel..................... 0.09682% monodragon.................... 0.09682% monobug....................... 0.07746% dragmag....................... 0.05809% monoground.................... 0.05809% monodark...................... 0.05809% mononormal.................... 0.05809% monofire...................... 0.05809% monofighting.................. 0.03873% monograss..................... 0.01936% monopoison.................... 0.01936% monorock...................... 0.01936% rainstall..................... 0.01936% Stalliness (mean: 0.030) -2.0|###### |## -1.5|#### |#### -1.0|######## |################# -0.5|##################### |####################### 0.0|####################### |############################## +0.5|##################### |############### +1.0|######## |##### +1.5|## |# +2.0|## |# +2.5|### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%