weatherless...................90.60516% offense.......................54.27733% hyperoffense..................28.12609% balance.......................17.21014% voltturn...................... 3.87253% hail.......................... 3.56316% sun........................... 3.32575% sand.......................... 1.54489% sunoffense.................... 1.48451% monotype...................... 1.48235% hailoffense................... 1.07372% rain.......................... 1.06613% trickroom..................... 0.58694% rainoffense................... 0.39205% monowater..................... 0.24240% dragmag....................... 0.22882% semistall..................... 0.20952% choice........................ 0.20681% monorock...................... 0.19199% stall......................... 0.17693% sandoffense................... 0.16744% monobug....................... 0.14499% monoice....................... 0.13619% mononormal.................... 0.12977% sandstall..................... 0.11898% monograss..................... 0.10470% multiweather.................. 0.10176% monoghost..................... 0.09995% monopoison.................... 0.07623% monosteel..................... 0.07283% monoground.................... 0.05589% monofire...................... 0.05403% monofighting.................. 0.04948% monopsychic................... 0.04501% monodark...................... 0.04325% monoelectric.................. 0.03892% trapper....................... 0.03724% monodragon.................... 0.03374% tailwind...................... 0.01616% monoflying.................... 0.01416% monofairy..................... 0.00744% trickhail..................... 0.00272% gravity....................... 0.00203% Stalliness (mean: -0.611) |# -2.0|## |###### -1.5|############ |##################### -1.0|########################### |############################## -0.5|############################ |######################### 0.0|###################### |################ +0.5|###### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.50%