weatherless...................97.69624% offense.......................47.67500% balance.......................35.75316% hyperoffense..................16.56228% voltturn...................... 2.69181% sun........................... 1.16847% sunoffense.................... 0.90900% hail.......................... 0.77250% trickroom..................... 0.61626% sand.......................... 0.31523% hailoffense................... 0.11504% monotype...................... 0.09996% rain.......................... 0.04803% monorock...................... 0.04425% sandoffense................... 0.02593% mononormal.................... 0.01370% monowater..................... 0.01185% monosteel..................... 0.00958% semistall..................... 0.00882% monobug....................... 0.00602% monopsychic................... 0.00518% rainoffense................... 0.00329% monopoison.................... 0.00329% dragmag....................... 0.00195% monoground.................... 0.00176% tailwind...................... 0.00160% monoelectric.................. 0.00142% trapper....................... 0.00083% monograss..................... 0.00079% stall......................... 0.00075% monoflying.................... 0.00064% multiweather.................. 0.00047% monofire...................... 0.00046% monodark...................... 0.00042% monoice....................... 0.00033% sandstall..................... 0.00030% monodragon.................... 0.00022% choice........................ 0.00008% monoghost..................... 0.00003% monofighting.................. 0.00003% monofairy..................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.329) |## -2.0|# |# -1.5|##### |############ -1.0|###### |############### -0.5|############### |##################### 0.0|############################## |########################## +0.5|########## | +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.69%