weatherless...................87.65340% offense.......................49.34866% hyperoffense..................25.97817% balance.......................21.69470% voltturn......................10.45668% sand.......................... 4.66215% rain.......................... 3.70785% trickroom..................... 3.63901% hail.......................... 2.88259% semistall..................... 2.35549% tailwind...................... 2.02512% sun........................... 1.37346% monotype...................... 1.15115% hailoffense................... 0.67479% sandoffense................... 0.65828% rainoffense................... 0.64591% stall......................... 0.62298% tricksand..................... 0.54923% multiweather.................. 0.27124% sunoffense.................... 0.22002% monofighting.................. 0.15318% tricksun...................... 0.14699% dragmag....................... 0.14239% sandstall..................... 0.14131% monoelectric.................. 0.12910% gravity....................... 0.12532% mononormal.................... 0.12405% monoghost..................... 0.10876% monodark...................... 0.10604% trickrain..................... 0.09950% monosteel..................... 0.09633% monobug....................... 0.08840% monopsychic................... 0.08559% monodragon.................... 0.06434% monoflying.................... 0.04521% monowater..................... 0.04465% monofairy..................... 0.04263% monofire...................... 0.04167% monograss..................... 0.03911% monorock...................... 0.03680% monoground.................... 0.02230% monoice....................... 0.02115% choice........................ 0.01901% monopoison.................... 0.01759% swagplay...................... 0.00849% trapper....................... 0.00656% hailstall..................... 0.00528% sunstall...................... 0.00166% rainstall..................... 0.00115% trickhail..................... 0.00098% Stalliness (mean: -0.489) |# -2.0|## |######## -1.5|############## |##################### -1.0|############################ |############################# -0.5|############################## |######################## 0.0|######################## |################# +0.5|############ |####### +1.0|#### |## +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%