weatherless...................90.98641% offense.......................46.07321% hyperoffense..................29.26943% balance.......................21.44593% voltturn......................11.92142% sand.......................... 4.54665% trickroom..................... 4.12249% rain.......................... 3.49856% semistall..................... 2.70842% tailwind...................... 2.46869% tricksand..................... 1.06173% rainoffense................... 1.03846% hail.......................... 0.78598% sun........................... 0.52114% stall......................... 0.50301% sandoffense................... 0.49151% sandstall..................... 0.39261% multiweather.................. 0.33875% hailoffense................... 0.30734% monotype...................... 0.22675% trickrain..................... 0.20413% monobug....................... 0.08240% mononormal.................... 0.07542% tricksun...................... 0.07499% dragmag....................... 0.07350% gravity....................... 0.05486% sunoffense.................... 0.03644% monodark...................... 0.01663% monoflying.................... 0.01366% monofire...................... 0.00908% monofairy..................... 0.00842% monoelectric.................. 0.00820% monofighting.................. 0.00456% monowater..................... 0.00364% monograss..................... 0.00308% monoghost..................... 0.00073% choice........................ 0.00066% monodragon.................... 0.00058% monosteel..................... 0.00037% monoground.................... 0.00023% monopsychic................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% swagplay...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.536) | -2.0|### |################## -1.5|############## |######################## -1.0|############################ |############################# -0.5|############################## |######################### 0.0|###################### |################# +0.5|############# |######## +1.0|###### |## +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%