weatherless...................94.05988% offense.......................44.46452% hyperoffense..................27.67662% balance.......................24.00714% voltturn......................10.75580% trickroom..................... 4.13854% semistall..................... 3.74324% sand.......................... 2.92713% rain.......................... 2.07404% tricksand..................... 1.09005% tailwind...................... 0.86121% sun........................... 0.69104% hail.......................... 0.44050% sandoffense................... 0.22224% rainoffense................... 0.22115% multiweather.................. 0.19259% dragmag....................... 0.14451% tricksun...................... 0.12891% stall......................... 0.10848% hailoffense................... 0.08444% sandstall..................... 0.07906% monotype...................... 0.07557% monobug....................... 0.04498% gravity....................... 0.01465% mononormal.................... 0.01368% trickrain..................... 0.01250% monofire...................... 0.00796% sunoffense.................... 0.00567% monofairy..................... 0.00377% monoflying.................... 0.00234% monodark...................... 0.00113% monowater..................... 0.00094% monograss..................... 0.00060% choice........................ 0.00006% monoelectric.................. 0.00006% monoghost..................... 0.00005% monofighting.................. 0.00003% monodragon.................... 0.00002% monoground.................... 0.00001% monosteel..................... 0.00000% monopsychic................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% swagplay...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.508) | -2.0|# |########################### -1.5|############ |####################### -1.0|############################# |######################## -0.5|############################# |############################## 0.0|################ |######################### +0.5|################# |######## +1.0|########## |# +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%