weatherless...................75.66064% offense.......................49.28854% balance.......................29.22328% hyperoffense..................15.37927% sun...........................10.29207% sand.......................... 9.68225% semistall..................... 4.55226% rain.......................... 3.16679% voltturn...................... 3.03306% hail.......................... 2.64791% monotype...................... 1.98994% stall......................... 1.55665% multiweather.................. 1.41757% sunoffense.................... 1.08591% sandoffense................... 0.62587% trickroom..................... 0.56168% monodragon.................... 0.44399% hailoffense................... 0.40120% rainoffense................... 0.28351% monoflying.................... 0.21932% choice........................ 0.20862% monosteel..................... 0.19258% monoice....................... 0.18723% monofighting.................. 0.17653% monobug....................... 0.16048% monofire...................... 0.15513% monoghost..................... 0.14978% monoground.................... 0.14443% tricksand..................... 0.13373% monopsychic................... 0.12303% monowater..................... 0.09629% monodark...................... 0.09629% dragmag....................... 0.09094% monoelectric.................. 0.06954% monorock...................... 0.06419% monograss..................... 0.05884% sandstall..................... 0.05349% monofairy..................... 0.05349% mononormal.................... 0.04279% monopoison.................... 0.03745% tailwind...................... 0.02675% swagplay...................... 0.00535% trickrain..................... 0.00535% Stalliness (mean: -0.217) -2.0|# |## -1.5|#### |############ -1.0|################### |##################### -0.5|######################## |############################## 0.0|##################### |################# +0.5|############### |############ +1.0|##### |##### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%