weatherless...................76.16883% offense.......................46.70931% balance.......................30.72003% hyperoffense..................15.44237% sun...........................10.38504% sand.......................... 9.26261% semistall..................... 5.27349% rain.......................... 3.28828% voltturn...................... 3.28544% hail.......................... 2.19862% stall......................... 1.85479% monotype...................... 1.60887% multiweather.................. 1.27189% sunoffense.................... 1.04358% sandoffense................... 0.62573% trickroom..................... 0.61763% monodragon.................... 0.34704% rainoffense................... 0.30292% hailoffense................... 0.27799% monoice....................... 0.19487% monoghost..................... 0.16397% choice........................ 0.16141% monoflying.................... 0.15354% monobug....................... 0.14427% monosteel..................... 0.14183% tricksand..................... 0.12525% monofire...................... 0.11816% monofighting.................. 0.11796% monoground.................... 0.09886% monowater..................... 0.08675% monodark...................... 0.08278% monopsychic................... 0.07138% dragmag....................... 0.06982% sandstall..................... 0.05983% monoelectric.................. 0.05142% monograss..................... 0.04566% monorock...................... 0.04029% monofairy..................... 0.03728% mononormal.................... 0.03205% monopoison.................... 0.02808% tailwind...................... 0.02329% trickrain..................... 0.00967% swagplay...................... 0.00623% Stalliness (mean: -0.175) -2.0|# |## -1.5|#### |############# -1.0|#################### |#################### -0.5|######################## |############################## 0.0|##################### |################# +0.5|################# |############## +1.0|###### |###### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%