weatherless...................77.02709% offense.......................44.81567% balance.......................30.53116% hyperoffense..................17.18943% sand.......................... 8.23892% sun........................... 7.72449% voltturn...................... 7.11788% monotype...................... 5.80306% rain.......................... 5.56305% semistall..................... 4.61591% stall......................... 2.84783% hail.......................... 2.78162% multiweather.................. 1.24599% sunoffense.................... 1.02624% trickroom..................... 0.99571% monobug....................... 0.86213% sandoffense................... 0.77887% choice........................ 0.67670% mononormal.................... 0.58858% monowater..................... 0.51559% rainoffense................... 0.46897% monoflying.................... 0.35391% monograss..................... 0.34916% dragmag....................... 0.34276% monoghost..................... 0.32628% monosteel..................... 0.32395% monodark...................... 0.30253% monofighting.................. 0.29739% hailoffense................... 0.29439% monoelectric.................. 0.29429% monofire...................... 0.28945% monopoison.................... 0.26618% monopsychic................... 0.26356% monorock...................... 0.25969% monoice....................... 0.25106% sandstall..................... 0.22964% monoground.................... 0.21500% monofairy..................... 0.20511% monodragon.................... 0.17981% sunstall...................... 0.05845% tailwind...................... 0.05506% tricksun...................... 0.04401% gravity....................... 0.03742% trickhail..................... 0.03431% rainstall..................... 0.03276% tricksand..................... 0.02743% hailstall..................... 0.02433% allweather.................... 0.01687% trapper....................... 0.01018% trickrain..................... 0.00611% fear.......................... 0.00058% swagplay...................... 0.00010% Stalliness (mean: -0.201) -2.0|## |########## -1.0|###################### |############################## 0.0|############################# |#################### +1.0|######### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.78%