weatherless...................76.63795% offense.......................43.41604% balance.......................31.69449% hyperoffense..................16.76949% sand.......................... 8.64743% voltturn...................... 8.30802% sun........................... 7.68915% rain.......................... 5.76856% semistall..................... 4.89952% monotype...................... 4.88281% stall......................... 3.22046% hail.......................... 2.62303% multiweather.................. 1.28803% trickroom..................... 1.06718% sunoffense.................... 0.94886% sandoffense................... 0.83691% monobug....................... 0.79242% choice........................ 0.73534% mononormal.................... 0.48843% monowater..................... 0.44874% rainoffense................... 0.40706% dragmag....................... 0.38226% hailoffense................... 0.30102% monosteel..................... 0.28878% monoghost..................... 0.27114% monograss..................... 0.27087% monoflying.................... 0.26785% sandstall..................... 0.25605% monodark...................... 0.25336% monoelectric.................. 0.24442% monofighting.................. 0.23330% monofire...................... 0.22702% monopoison.................... 0.21604% monoice....................... 0.19910% monorock...................... 0.19598% monopsychic................... 0.19416% monofairy..................... 0.17720% monoground.................... 0.16237% monodragon.................... 0.14944% sunstall...................... 0.06682% tailwind...................... 0.05234% tricksun...................... 0.04729% gravity....................... 0.04291% trickhail..................... 0.03791% rainstall..................... 0.03177% tricksand..................... 0.03146% hailstall..................... 0.02065% allweather.................... 0.01430% trapper....................... 0.00750% trickrain..................... 0.00717% fear.......................... 0.00054% swagplay...................... 0.00007% Stalliness (mean: -0.168) -2.0|## |########## -1.0|##################### |############################## 0.0|############################## |##################### +1.0|######### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.76%