weatherless...................74.34169% offense.......................37.35266% balance.......................35.18899% hyperoffense..................14.91171% voltturn......................12.87604% sand..........................10.97404% sun........................... 7.65423% semistall..................... 6.65404% rain.......................... 6.51555% stall......................... 5.89261% hail.......................... 2.04609% monotype...................... 1.56695% multiweather.................. 1.50137% sandoffense................... 1.31873% trickroom..................... 1.25822% choice........................ 1.00215% sunoffense.................... 0.60624% monobug....................... 0.43549% dragmag....................... 0.42751% sandstall..................... 0.41046% hailoffense................... 0.32725% mononormal.................... 0.20786% gravity....................... 0.13849% monowater..................... 0.12014% monosteel..................... 0.11990% rainoffense................... 0.11274% sunstall...................... 0.10556% monoghost..................... 0.08286% monodragon.................... 0.08072% monodark...................... 0.06475% monograss..................... 0.05911% tricksand..................... 0.05892% monofire...................... 0.05521% tailwind...................... 0.05361% monoelectric.................. 0.05193% monoflying.................... 0.05142% monopsychic................... 0.04982% monofairy..................... 0.04865% monopoison.................... 0.04243% monoice....................... 0.03244% monoground.................... 0.02866% tricksun...................... 0.02805% monofighting.................. 0.02438% trickhail..................... 0.02352% monorock...................... 0.02061% trickrain..................... 0.01773% rainstall..................... 0.01136% hailstall..................... 0.00753% trapper....................... 0.00586% allweather.................... 0.00098% fear.......................... 0.00017% swagplay...................... 0.00000% Stalliness (mean: -0.001) -2.0|### |########## -1.0|################ |########################## 0.0|############################## |######################### +1.0|########### |###### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.75%