weatherless...................74.12314% offense.......................37.25703% balance.......................30.05630% hyperoffense..................15.04804% voltturn......................11.46856% sand..........................10.64660% stall......................... 8.98295% sun........................... 8.83295% semistall..................... 8.65567% rain.......................... 6.05113% hail.......................... 1.77733% sandoffense................... 1.76135% multiweather.................. 1.42566% trickroom..................... 1.28835% sandstall..................... 0.75067% choice........................ 0.72472% monotype...................... 0.47649% hailoffense................... 0.40443% sunoffense.................... 0.31507% gravity....................... 0.28586% dragmag....................... 0.28244% monobug....................... 0.12407% tailwind...................... 0.09874% sunstall...................... 0.08202% monodragon.................... 0.06839% monoghost..................... 0.05655% mononormal.................... 0.03578% monowater..................... 0.02695% monopsychic................... 0.02304% monoelectric.................. 0.01850% rainoffense................... 0.01816% monofairy..................... 0.01810% monosteel..................... 0.01786% monoflying.................... 0.01606% monodark...................... 0.01398% monograss..................... 0.01376% monoice....................... 0.01112% monopoison.................... 0.01103% monofire...................... 0.00962% monorock...................... 0.00690% tricksand..................... 0.00677% rainstall..................... 0.00562% monoground.................... 0.00560% tricksun...................... 0.00230% trapper....................... 0.00225% monofighting.................. 0.00209% hailstall..................... 0.00074% trickhail..................... 0.00062% allweather.................... 0.00020% trickrain..................... 0.00001% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.069) -2.0|#### |########### -1.0|############ |############################## 0.0|######################## |##################### +1.0|########### |########## +2.0|### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.76%