weatherless...................53.83597% offense.......................44.44532% sun...........................32.94030% hyperoffense..................28.52016% balance.......................18.56433% rain..........................16.54486% multiweather.................. 8.13060% sunoffense.................... 6.73291% stall......................... 4.54397% sand.......................... 4.47326% semistall..................... 3.92622% batonpass..................... 2.82811% rainoffense................... 2.69518% monotype...................... 2.66815% trickroom..................... 2.20291% voltturn...................... 0.83358% sunstall...................... 0.78283% sandstall..................... 0.74602% mononormal.................... 0.59081% monoflying.................... 0.55309% hail.......................... 0.52207% choice........................ 0.40480% tricksun...................... 0.31585% monopsychic................... 0.27480% monowater..................... 0.24947% sandoffense................... 0.24020% trickrain..................... 0.20732% monoghost..................... 0.19182% tricksand..................... 0.18577% dragmag....................... 0.17789% monodark...................... 0.17563% monodragon.................... 0.15813% monofairy..................... 0.14897% hailoffense................... 0.13276% monobug....................... 0.12271% monosteel..................... 0.11752% monoground.................... 0.09713% rainstall..................... 0.08696% monoelectric.................. 0.07049% monofighting.................. 0.06778% monograss..................... 0.04824% monofire...................... 0.04238% monoice....................... 0.04129% trapper....................... 0.03889% monopoison.................... 0.03110% tailwind...................... 0.02943% monorock...................... 0.02830% swagplay...................... 0.00315% gravity....................... 0.00176% hailstall..................... 0.00086% allweather.................... 0.00050% trickhail..................... 0.00030% fear.......................... 0.00015% sandfear...................... 0.00003% Stalliness (mean: -0.390) -3.0| | -2.0|#### |################# -1.0|############################## |############################ 0.0|################### |############ +1.0|###### |### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.81%