weatherless...................95.10757% offense.......................42.60911% balance.......................39.08784% hyperoffense..................13.08455% semistall..................... 3.99922% voltturn...................... 2.88724% sand.......................... 1.64707% hail.......................... 1.45895% choice........................ 1.36837% rain.......................... 1.35026% stall......................... 1.21927% trickroom..................... 1.04370% monotype...................... 0.85001% sun........................... 0.47935% hailoffense................... 0.24664% rainoffense................... 0.21320% sandoffense................... 0.18812% gravity....................... 0.13795% monoelectric.................. 0.11148% monobug....................... 0.10033% monowater..................... 0.09894% monodragon.................... 0.08500% monopoison.................... 0.07664% tailwind...................... 0.07664% mononormal.................... 0.07385% monorock...................... 0.06549% sandstall..................... 0.05434% monograss..................... 0.05295% monoflying.................... 0.04738% monodark...................... 0.04598% sunoffense.................... 0.03902% multiweather.................. 0.03762% monofighting.................. 0.03623% monoghost..................... 0.02787% monoice....................... 0.02648% monofairy..................... 0.02369% monopsychic................... 0.01811% trickrain..................... 0.01533% monofire...................... 0.01393% hailstall..................... 0.01393% tricksand..................... 0.01393% monosteel..................... 0.01115% tricksun...................... 0.01115% rainstall..................... 0.00975% trickhail..................... 0.00557% monoground.................... 0.00557% Stalliness (mean: -0.117) |### -1.5|######## |############# -1.0|################## |####################### -0.5|########################## |############################## 0.0|############################ |########################## +0.5|########################## |######################### +1.0|####### |#### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.41%