weatherless...................95.23474% offense.......................40.75762% balance.......................40.40468% hyperoffense..................13.41477% semistall..................... 4.11804% voltturn...................... 2.99807% sand.......................... 1.69311% hail.......................... 1.56050% choice........................ 1.46423% stall......................... 1.30489% rain.......................... 1.14464% trickroom..................... 1.11147% monotype...................... 0.69420% sun........................... 0.39762% hailoffense................... 0.27340% rainoffense................... 0.24027% sandoffense................... 0.20338% gravity....................... 0.12633% monoelectric.................. 0.08982% monowater..................... 0.08857% monodragon.................... 0.08645% monobug....................... 0.08353% sandstall..................... 0.07293% tailwind...................... 0.06316% mononormal.................... 0.05655% monopoison.................... 0.05167% monorock...................... 0.04238% monodark...................... 0.04140% sunoffense.................... 0.03979% monoflying.................... 0.03884% monograss..................... 0.03720% monofighting.................. 0.02880% multiweather.................. 0.02802% tricksand..................... 0.02051% monoghost..................... 0.02017% monoice....................... 0.01975% trickrain..................... 0.01917% hailstall..................... 0.01721% monopsychic................... 0.01626% monofairy..................... 0.01529% tricksun...................... 0.01224% rainstall..................... 0.01049% monofire...................... 0.01021% monosteel..................... 0.00683% monoground.................... 0.00435% trickhail..................... 0.00275% Stalliness (mean: -0.100) |#### -1.5|######### |############## -1.0|################## |###################### -0.5|########################## |############################## 0.0|############################ |########################### +0.5|############################ |############################# +1.0|######## |#### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.40%