weatherless...................94.96663% offense.......................38.12355% balance.......................37.57300% hyperoffense..................17.83450% semistall..................... 4.18464% voltturn...................... 3.36705% hail.......................... 2.80361% stall......................... 2.28432% trickroom..................... 1.91122% sand.......................... 1.47145% choice........................ 0.71781% hailoffense................... 0.49094% rain.......................... 0.47890% sandstall..................... 0.37246% rainoffense................... 0.34489% sun........................... 0.29764% monotype...................... 0.24449% monodragon.................... 0.13570% sandoffense................... 0.06802% sunoffense.................... 0.05463% tricksand..................... 0.05047% mononormal.................... 0.03210% monowater..................... 0.03054% trickrain..................... 0.02899% hailstall..................... 0.02454% multiweather.................. 0.01823% tricksun...................... 0.01821% monobug....................... 0.01779% tailwind...................... 0.01618% monoflying.................... 0.01481% monodark...................... 0.01200% gravity....................... 0.00275% monopoison.................... 0.00139% monosteel..................... 0.00010% monograss..................... 0.00003% trickhail..................... 0.00003% monoice....................... 0.00002% monorock...................... 0.00002% monofighting.................. 0.00000% rainstall..................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.134) |####### -1.5|########## |################### -1.0|############## |#################### -0.5|#################### |############################ 0.0|########################## |############################## +0.5|###################### |################### +1.0|######### |#### +1.5|### |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%