weatherless...................94.25157% balance.......................45.89134% offense.......................31.11577% hyperoffense..................13.69802% semistall..................... 6.10492% voltturn...................... 4.36501% hail.......................... 3.44780% stall......................... 3.18995% trickroom..................... 2.33360% sand.......................... 2.15682% hailoffense................... 0.65437% sandstall..................... 0.49441% monotype...................... 0.10643% choice........................ 0.08762% sun........................... 0.07722% monodragon.................... 0.07438% rain.......................... 0.06680% sunoffense.................... 0.05826% hailstall..................... 0.04904% rainoffense................... 0.03199% mononormal.................... 0.02534% sandoffense................... 0.01000% monodark...................... 0.00295% tailwind...................... 0.00292% monowater..................... 0.00188% tricksand..................... 0.00188% monoflying.................... 0.00142% trickrain..................... 0.00046% monobug....................... 0.00037% multiweather.................. 0.00022% tricksun...................... 0.00022% gravity....................... 0.00008% monopoison.................... 0.00008% monosteel..................... 0.00000% monograss..................... 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.089) |####### -1.5|########## |####### -1.0|####### |########### -0.5|######### |######################## 0.0|################# |###################### +0.5|######################## |############################## +1.0|############ |#### +1.5|##### |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%