weatherless...................84.93763% offense.......................39.53146% balance.......................38.26791% hyperoffense.................. 9.63814% sand.......................... 9.51809% semistall..................... 8.06519% voltturn...................... 4.56661% stall......................... 4.49730% hail.......................... 2.54072% trickroom..................... 2.24246% monotype...................... 1.81550% sun........................... 1.77343% rain.......................... 1.45414% sandstall..................... 0.90466% choice........................ 0.49874% monobug....................... 0.32053% monoelectric.................. 0.30815% sandoffense................... 0.29206% sunoffense.................... 0.24132% monoice....................... 0.23390% multiweather.................. 0.22400% rainoffense................... 0.20667% monorock...................... 0.17202% monofighting.................. 0.15965% tailwind...................... 0.15593% gravity....................... 0.14851% monoghost..................... 0.14603% monoflying.................... 0.09777% hailoffense................... 0.09405% monowater..................... 0.08910% monopsychic................... 0.08787% mononormal.................... 0.07797% monodragon.................... 0.06559% hailstall..................... 0.06312% monofairy..................... 0.06064% monograss..................... 0.03836% monodark...................... 0.03589% tricksand..................... 0.03465% monosteel..................... 0.01980% monofire...................... 0.01856% dragmag....................... 0.01609% monopoison.................... 0.01485% trickhail..................... 0.01238% swagplay...................... 0.01114% monoground.................... 0.01114% rainstall..................... 0.00990% tricksun...................... 0.00866% trickrain..................... 0.00371% sunstall...................... 0.00248% Stalliness (mean: 0.077) -2.0|# |## -1.5|##### |######### -1.0|############# |################### -0.5|########################## |########################### 0.0|############################## |########################### +0.5|##################### |#################### +1.0|############### |######### +1.5|#### |## +2.0|## |## +2.5|# |# +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%