weatherless...................84.26547% balance.......................38.43878% offense.......................38.26018% sand..........................10.41629% hyperoffense.................. 9.80730% semistall..................... 8.67515% voltturn...................... 4.93869% stall......................... 4.81860% hail.......................... 2.42602% trickroom..................... 2.39374% sun........................... 1.70828% monotype...................... 1.51916% rain.......................... 1.38688% sandstall..................... 1.06597% choice........................ 0.48574% sandoffense................... 0.33124% monoelectric.................. 0.32670% monoice....................... 0.26479% monobug....................... 0.24926% sunoffense.................... 0.22170% multiweather.................. 0.20295% rainoffense................... 0.20127% tailwind...................... 0.14759% monorock...................... 0.14221% monoghost..................... 0.12644% gravity....................... 0.10537% hailoffense................... 0.09570% monofighting.................. 0.09444% monowater..................... 0.06582% monopsychic................... 0.06478% hailstall..................... 0.06198% monoflying.................... 0.06168% mononormal.................... 0.05182% monofairy..................... 0.03752% tricksand..................... 0.03303% monograss..................... 0.03018% monodark...................... 0.02903% monodragon.................... 0.01807% dragmag....................... 0.01655% monopoison.................... 0.01548% monosteel..................... 0.01483% monofire...................... 0.01416% trickhail..................... 0.01382% swagplay...................... 0.01031% monoground.................... 0.00960% rainstall..................... 0.00762% tricksun...................... 0.00726% trickrain..................... 0.00274% sunstall...................... 0.00175% Stalliness (mean: 0.104) -2.0|# |## -1.5|##### |######### -1.0|############# |################## -0.5|########################## |########################### 0.0|############################## |########################### +0.5|##################### |###################### +1.0|################ |########## +1.5|##### |### +2.0|## |## +2.5|# |# +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%