weatherless...................90.02384% offense.......................44.18425% balance.......................34.58706% hyperoffense..................14.64545% voltturn...................... 6.21618% semistall..................... 4.65618% sun........................... 4.38088% rain.......................... 3.41437% trickroom..................... 2.01406% stall......................... 1.92706% hail.......................... 1.58742% sand.......................... 0.88547% monotype...................... 0.85806% choice........................ 0.67215% sunoffense.................... 0.59349% hailoffense................... 0.27172% multiweather.................. 0.26338% rainoffense................... 0.25504% monoice....................... 0.16208% tailwind...................... 0.10368% monowater..................... 0.09057% monoghost..................... 0.09057% monodark...................... 0.08461% monofighting.................. 0.08342% monobug....................... 0.06793% tricksun...................... 0.06555% mononormal.................... 0.04529% monopoison.................... 0.04290% monoelectric.................. 0.04290% monoflying.................... 0.04171% monofairy..................... 0.03814% monosteel..................... 0.03694% sandstall..................... 0.03337% trickhail..................... 0.03337% monorock...................... 0.03218% monofire...................... 0.02979% monopsychic................... 0.02503% trickrain..................... 0.01907% monodragon.................... 0.01668% sandoffense................... 0.01430% monoground.................... 0.01073% trapper....................... 0.00715% monograss..................... 0.00596% dragmag....................... 0.00596% gravity....................... 0.00477% sunstall...................... 0.00119% Stalliness (mean: -0.158) |# -2.0|## |##### -1.5|####### |########### -1.0|############## |##################### -0.5|######################### |############################## 0.0|############################# |######################### +0.5|##################### |############## +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%