weatherless...................89.90038% offense.......................43.05710% balance.......................34.88829% hyperoffense..................14.93568% voltturn...................... 6.49070% semistall..................... 4.84686% sun........................... 4.40142% rain.......................... 3.47421% stall......................... 2.27207% trickroom..................... 1.98210% hail.......................... 1.58159% sand.......................... 0.91398% monotype...................... 0.69421% choice........................ 0.66113% sunoffense.................... 0.55622% multiweather.................. 0.25020% hailoffense................... 0.24814% rainoffense................... 0.23737% monoice....................... 0.14977% monodark...................... 0.08206% tailwind...................... 0.08057% monowater..................... 0.06744% tricksun...................... 0.06313% monofighting.................. 0.05877% monobug....................... 0.05838% monoghost..................... 0.05330% mononormal.................... 0.04237% monopoison.................... 0.03841% monoflying.................... 0.03466% monoelectric.................. 0.03392% trickhail..................... 0.02963% monosteel..................... 0.02827% monorock...................... 0.02769% monofire...................... 0.02719% trickrain..................... 0.02143% sandstall..................... 0.01897% monofairy..................... 0.01832% monopsychic................... 0.01547% trapper....................... 0.01192% sandoffense................... 0.01121% monodragon.................... 0.00861% monoground.................... 0.00662% monograss..................... 0.00480% gravity....................... 0.00444% dragmag....................... 0.00169% sunstall...................... 0.00142% Stalliness (mean: -0.144) |# -2.0|## |##### -1.5|####### |########### -1.0|############## |#################### -0.5|######################## |############################## 0.0|############################## |######################### +0.5|##################### |############### +1.0|######### |##### +1.5|## |# +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%