weatherless...................89.16411% offense.......................36.21292% balance.......................35.42056% hyperoffense..................15.96661% semistall..................... 6.63404% voltturn...................... 6.08624% stall......................... 5.76586% sun........................... 3.44497% rain.......................... 3.22740% sand.......................... 2.39429% hail.......................... 1.86729% trickroom..................... 1.42069% sunoffense.................... 0.71608% choice........................ 0.42772% hailoffense................... 0.18498% monotype...................... 0.14868% rainoffense................... 0.13299% multiweather.................. 0.09806% trapper....................... 0.08949% monofire...................... 0.04046% monoice....................... 0.03876% trickrain..................... 0.03181% mononormal.................... 0.02479% monodark...................... 0.02450% monobug....................... 0.01405% tricksun...................... 0.01252% trickhail..................... 0.00761% tailwind...................... 0.00523% monodragon.................... 0.00338% monofighting.................. 0.00162% monosteel..................... 0.00087% monoghost..................... 0.00020% monofairy..................... 0.00013% monowater..................... 0.00012% monopsychic................... 0.00011% monoelectric.................. 0.00001% sandstall..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% gravity....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.024) |#### -2.0|#### |####### -1.5|###### |######### -1.0|############ |############### -0.5|################## |############################## 0.0|######################### |##################### +0.5|##################### |#################### +1.0|############## |##### +1.5|#### |## +2.0|##### |### +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%