weatherless...................91.43927% balance.......................34.16886% offense.......................27.58030% hyperoffense..................17.92500% stall.........................11.54105% semistall..................... 8.78479% voltturn...................... 4.22918% rain.......................... 3.02002% sun........................... 2.73060% hail.......................... 1.53305% sand.......................... 1.30496% trickroom..................... 1.01814% sunoffense.................... 0.98760% trapper....................... 0.27571% choice........................ 0.12758% rainoffense................... 0.06687% hailoffense................... 0.06203% monotype...................... 0.03303% multiweather.................. 0.02790% monofire...................... 0.01569% mononormal.................... 0.00847% tricksun...................... 0.00607% trickrain..................... 0.00458% monodark...................... 0.00397% monoice....................... 0.00294% trickhail..................... 0.00238% monobug....................... 0.00131% tailwind...................... 0.00112% monodragon.................... 0.00044% monosteel..................... 0.00011% monofighting.................. 0.00009% monoghost..................... 0.00001% monofairy..................... 0.00000% monopsychic................... 0.00000% monowater..................... 0.00000% monoelectric.................. 0.00000% sandstall..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.120) |######### -2.0|### |############ -1.5|###### |######### -1.0|############## |############## -0.5|####### |######################### 0.0|############################## |############## +0.5|################# |########################### +1.0|################### |####### +1.5|####### |###### +2.0|############ |#### +2.5|##### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%