weatherless...................93.23626% offense.......................43.19153% balance.......................36.99433% hyperoffense.................. 9.08955% voltturn...................... 8.16519% semistall..................... 6.64944% stall......................... 4.07514% hail.......................... 3.65272% monotype...................... 2.28109% sun........................... 1.95309% trickroom..................... 1.25733% choice........................ 1.00388% rain.......................... 0.61127% sand.......................... 0.59139% sunoffense.................... 0.50194% monoice....................... 0.46218% hailoffense................... 0.44727% mononormal.................... 0.42739% monodark...................... 0.23854% monoelectric.................. 0.22861% gravity....................... 0.22364% monobug....................... 0.21370% dragmag....................... 0.18885% sandstall..................... 0.17394% rainoffense................... 0.14412% trickhail..................... 0.12921% monowater..................... 0.12424% monograss..................... 0.11927% monodragon.................... 0.10933% monofairy..................... 0.08448% hailstall..................... 0.08448% monoghost..................... 0.06958% monorock...................... 0.05964% monosteel..................... 0.05467% monoground.................... 0.04473% multiweather.................. 0.04473% monofighting.................. 0.03479% tailwind...................... 0.02485% sandoffense................... 0.01988% monopsychic................... 0.01988% monoflying.................... 0.01988% monofire...................... 0.01491% monopoison.................... 0.00994% Stalliness (mean: 0.022) -2.0|# |# -1.5|#### |######## -1.0|############ |################# -0.5|####################### |############################## 0.0|############################## |######################### +0.5|################## |############# +1.0|########## |###### +1.5|##### |### +2.0|# |# +2.5|## |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.48%