weatherless...................97.73798% balance.......................38.84065% offense.......................37.77847% semistall.....................11.47052% stall......................... 9.31457% voltturn...................... 8.51428% hyperoffense.................. 2.59579% trickroom..................... 1.66079% hail.......................... 1.08583% sun........................... 1.02611% gravity....................... 0.47625% trickhail..................... 0.45823% choice........................ 0.29141% sunoffense.................... 0.17502% sand.......................... 0.14998% monotype...................... 0.08256% monodark...................... 0.04110% monoice....................... 0.02393% hailoffense................... 0.02003% hailstall..................... 0.01324% sandstall..................... 0.01263% mononormal.................... 0.00554% monoelectric.................. 0.00485% monowater..................... 0.00413% monofairy..................... 0.00069% monograss..................... 0.00064% monofighting.................. 0.00049% monoghost..................... 0.00032% monodragon.................... 0.00029% monorock...................... 0.00021% tailwind...................... 0.00019% monosteel..................... 0.00019% monoground.................... 0.00019% rain.......................... 0.00010% monobug....................... 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: 0.348) -2.0|# | -1.5|# |## -1.0|###### |####### -0.5|######################## |############################## 0.0|############################## |##################### +0.5|############### |############### +1.0|############## |###### +1.5|############### |## +2.0|# |########### +2.5|### | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.49%