sand..........................65.41363% weatherless...................34.48191% balance.......................30.23292% offense.......................24.78438% semistall.....................19.43552% stall.........................13.73336% sandstall.....................12.49129% hyperoffense..................11.81382% batonpass..................... 6.64468% sandoffense................... 5.63698% dragmag....................... 3.76501% rain.......................... 0.54401% multiweather.................. 0.47716% choice........................ 0.05069% rainoffense................... 0.04463% sun........................... 0.03761% sunoffense.................... 0.03706% monotype...................... 0.02579% monofighting.................. 0.01360% monowater..................... 0.01113% monopsychic................... 0.00071% trapper....................... 0.00039% mononormal.................... 0.00017% monograss..................... 0.00015% monosteel..................... 0.00005% voltturn...................... 0.00004% monorock...................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% hail.......................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.386) -2.0|# |#### -1.5|#### |######### -1.0|########### |####### -0.5|################# |########## 0.0|########## |######## +0.5|################# |############### +1.0|############################## |############### +1.5|########## |########### +2.0|######## |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%