sand..........................54.92034% weatherless...................40.81629% offense.......................39.16428% hyperoffense..................31.78006% balance.......................18.11431% sandoffense...................17.67212% stall......................... 5.57246% semistall..................... 5.36890% dragmag....................... 4.00652% sandstall..................... 2.69620% rain.......................... 2.67792% hail.......................... 1.81337% voltturn...................... 1.74069% rainoffense................... 1.24871% trickroom..................... 0.57777% choice........................ 0.48330% multiweather.................. 0.35323% tricksand..................... 0.21485% sun........................... 0.12532% hailstall..................... 0.12414% gravity....................... 0.11989% hailoffense................... 0.09952% monotype...................... 0.09642% monofire...................... 0.03581% monosteel..................... 0.02950% sunoffense.................... 0.02516% monoice....................... 0.01973% monowater..................... 0.00657% trickhail..................... 0.00587% monopsychic................... 0.00199% monopoison.................... 0.00110% monorock...................... 0.00093% monograss..................... 0.00041% monoground.................... 0.00023% monoflying.................... 0.00011% monofighting.................. 0.00005% monodark...................... 0.00003% mononormal.................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.389) -2.0|### |######## -1.5|################# |###################### -1.0|############################## |##################### -0.5|##################### |############### 0.0|############ |####### +0.5|###### |############## +1.0|##### |##### +1.5|##### |###### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%