sand..........................58.12170% weatherless...................37.70254% hyperoffense..................32.77356% offense.......................30.66606% sandoffense...................20.23206% balance.......................19.47441% stall......................... 9.42908% semistall..................... 7.65689% sandstall..................... 5.88635% dragmag....................... 3.21865% rain.......................... 3.00776% hail.......................... 1.34264% voltturn...................... 1.14300% rainoffense................... 1.02711% trickroom..................... 0.52931% choice........................ 0.51355% multiweather.................. 0.30963% tricksand..................... 0.27826% hailoffense................... 0.23399% sun........................... 0.13498% monotype...................... 0.09235% monofire...................... 0.05509% gravity....................... 0.04936% hailstall..................... 0.04111% monosteel..................... 0.02886% monoice....................... 0.00471% monowater..................... 0.00309% monopsychic................... 0.00041% monorock...................... 0.00014% monopoison.................... 0.00003% monoground.................... 0.00001% monograss..................... 0.00001% sunoffense.................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% trickhail..................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.199) -2.0|#### |###### -1.5|############### |##################### -1.0|############################## |################ -0.5|############## |############## 0.0|####### |#### +0.5|########### |########## +1.0|########## |##### +1.5|######### |####### +2.0|#### |###### +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%