weatherless...................51.32250% offense.......................36.53201% balance.......................35.45957% sand..........................23.87114% rain..........................18.29447% hyperoffense..................17.80348% semistall..................... 7.69309% sun........................... 4.67502% voltturn...................... 4.25926% dragmag....................... 3.78759% hail.......................... 2.69278% monotype...................... 2.61959% stall......................... 2.51184% choice........................ 2.19367% sandoffense................... 0.92504% trickroom..................... 0.82136% sandstall..................... 0.72072% multiweather.................. 0.65566% monowater..................... 0.63228% rainoffense................... 0.62212% sunoffense.................... 0.57536% rainstall..................... 0.38018% monodragon.................... 0.37510% sunstall...................... 0.30496% monoice....................... 0.27040% hailstall..................... 0.21855% hailoffense................... 0.17078% monorock...................... 0.14638% monosteel..................... 0.14028% monofighting.................. 0.12503% monoelectric.................. 0.11588% monobug....................... 0.11487% monoground.................... 0.11283% tricksand..................... 0.10979% monofire...................... 0.09657% monoghost..................... 0.09555% monoflying.................... 0.09149% monodark...................... 0.08539% monopsychic................... 0.08336% mononormal.................... 0.08336% tailwind...................... 0.06811% monopoison.................... 0.06506% allweather.................... 0.06099% monograss..................... 0.05998% trickhail..................... 0.02948% gravity....................... 0.02338% trickrain..................... 0.01220% tricksun...................... 0.00712% trapper....................... 0.00203% Stalliness (mean: -0.116) -2.0|##### |###### -1.5|########### |################### -1.0|################### |######################## -0.5|########################## |########################### 0.0|############################## |########################### +0.5|######################### |######################## +1.0|############## |########### +1.5|##### |### +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.36%