weatherless...................49.20295% balance.......................35.84694% offense.......................34.74201% sand..........................25.29082% rain..........................19.09015% hyperoffense..................18.93885% semistall..................... 7.94875% sun........................... 4.61821% voltturn...................... 4.43341% dragmag....................... 4.19928% hail.......................... 2.63582% stall......................... 2.52345% choice........................ 2.35291% monotype...................... 2.30008% sandoffense................... 0.90733% trickroom..................... 0.85784% sandstall..................... 0.70680% monowater..................... 0.69032% rainoffense................... 0.66827% multiweather.................. 0.66169% sunoffense.................... 0.59484% rainstall..................... 0.37944% monodragon.................... 0.37638% sunstall...................... 0.35535% hailstall..................... 0.22391% hailoffense................... 0.19167% monoice....................... 0.15761% monosteel..................... 0.12651% tricksand..................... 0.12064% monoground.................... 0.10822% monorock...................... 0.09999% monofighting.................. 0.09744% monobug....................... 0.08700% monoelectric.................. 0.08642% monofire...................... 0.08016% monoghost..................... 0.07706% monoflying.................... 0.07544% monopsychic................... 0.07201% tailwind...................... 0.06170% monopoison.................... 0.06128% monodark...................... 0.05818% mononormal.................... 0.05533% allweather.................... 0.05369% monograss..................... 0.03963% trickhail..................... 0.02790% gravity....................... 0.02097% tricksun...................... 0.01339% trickrain..................... 0.01163% trapper....................... 0.00193% Stalliness (mean: -0.118) -2.0|###### |####### -1.5|############# |#################### -1.0|#################### |####################### -0.5|########################## |########################## 0.0|############################## |############################# +0.5|########################## |########################## +1.0|############### |############ +1.5|###### |### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.34%