sand..........................42.06700% balance.......................35.75609% weatherless...................30.58142% hyperoffense..................27.33622% offense.......................21.46160% rain..........................17.67235% semistall.....................10.37931% dragmag....................... 6.67305% sun........................... 6.09998% stall......................... 5.06678% voltturn...................... 4.04596% hail.......................... 3.68209% choice........................ 3.18611% sunstall...................... 2.91332% rainoffense................... 2.82249% sandstall..................... 0.94363% hailstall..................... 0.69231% monotype...................... 0.56991% sandoffense................... 0.39307% monodragon.................... 0.39117% rainstall..................... 0.16528% monoground.................... 0.13702% hailoffense................... 0.13569% multiweather.................. 0.10285% monowater..................... 0.03296% trickroom..................... 0.02686% tricksun...................... 0.01433% sunoffense.................... 0.00688% monopoison.................... 0.00414% monodark...................... 0.00257% monoice....................... 0.00101% monoflying.................... 0.00031% monobug....................... 0.00026% tricksand..................... 0.00024% monoghost..................... 0.00023% mononormal.................... 0.00010% monoelectric.................. 0.00009% monofire...................... 0.00004% trickhail..................... 0.00001% monofighting.................. 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.072) -2.0|######## |########### -1.5|########################## |################# -1.0|#################### |############ -0.5|########### |###################### 0.0|###################### |########################## +0.5|############################## |######################## +1.0|################ |############### +1.5|####### |## +2.0|## |# +2.5|######## | +3.0| more negative = more offensive, more positive = more stall one # = 0.36%