weatherless...................53.38615% offense.......................43.87643% sun...........................35.25490% hyperoffense..................23.99679% balance.......................23.02196% rain..........................20.16205% multiweather..................13.58400% batonpass..................... 6.59579% stall......................... 4.91129% sunoffense.................... 4.68406% semistall..................... 4.19353% sand.......................... 4.06987% monotype...................... 2.52769% rainoffense................... 1.95307% hail.......................... 0.88983% mononormal.................... 0.61979% sandstall..................... 0.60235% voltturn...................... 0.57126% choice........................ 0.49078% monoflying.................... 0.40077% monopsychic................... 0.28337% monobug....................... 0.28070% sunstall...................... 0.22200% dragmag....................... 0.17140% monowater..................... 0.17053% monograss..................... 0.15667% trickroom..................... 0.15085% monoghost..................... 0.14683% hailoffense................... 0.14021% tricksun...................... 0.12264% gravity....................... 0.11848% sandoffense................... 0.11429% rainstall..................... 0.11033% monofighting.................. 0.10882% monodragon.................... 0.10567% monorock...................... 0.10127% monofairy..................... 0.09555% monodark...................... 0.08311% monoground.................... 0.06823% monopoison.................... 0.06815% monoice....................... 0.06632% trapper....................... 0.05841% monosteel..................... 0.05256% monofire...................... 0.04755% tailwind...................... 0.03997% swagplay...................... 0.03654% monoelectric.................. 0.03322% trickrain..................... 0.00622% trickhail..................... 0.00333% tricksand..................... 0.00269% hailstall..................... 0.00075% allweather.................... 0.00000% Stalliness (mean: -0.303) |# -2.0|#### |############### -1.0|############################## |############################# 0.0|##################### |################ +1.0|########## |### +2.0|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.74%