weatherless...................46.51816% sun...........................42.81255% offense.......................32.99416% balance.......................28.62090% hyperoffense..................20.47401% rain..........................15.32123% multiweather.................. 9.59854% stall......................... 9.43218% semistall..................... 8.47876% batonpass..................... 7.56892% sunoffense.................... 6.67944% sand.......................... 4.79158% rainoffense................... 1.80029% sandstall..................... 1.49008% monotype...................... 1.03489% voltturn...................... 0.41736% sunstall...................... 0.36404% rainstall..................... 0.35584% monoghost..................... 0.33890% hail.......................... 0.32248% gravity....................... 0.31464% choice........................ 0.28566% dragmag....................... 0.26662% mononormal.................... 0.20262% monopsychic................... 0.16371% monoflying.................... 0.11769% monowater..................... 0.10023% trickroom..................... 0.09312% monofighting.................. 0.09286% tricksun...................... 0.08716% trapper....................... 0.05024% monobug....................... 0.04800% sandoffense................... 0.04199% hailoffense................... 0.03399% monodragon.................... 0.02159% monorock...................... 0.01882% monograss..................... 0.01567% monoice....................... 0.01298% monodark...................... 0.01085% monofairy..................... 0.01084% swagplay...................... 0.00946% tailwind...................... 0.00744% monoground.................... 0.00531% monosteel..................... 0.00434% monoelectric.................. 0.00277% monopoison.................... 0.00204% monofire...................... 0.00182% tricksand..................... 0.00028% trickhail..................... 0.00022% hailstall..................... 0.00003% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.036) |# -2.0|##### |############## -1.0|############################## |######################## 0.0|######################### |######################## +1.0|##################### |##### +2.0|### |###### +3.0|### more negative = more offensive, more positive = more stall one # = 0.61%