weatherless...................78.77311% offense.......................42.14661% balance.......................32.54770% hyperoffense..................17.23669% rain..........................10.05080% sun........................... 9.95629% voltturn...................... 6.68084% semistall..................... 5.75639% batonpass..................... 4.23829% monotype...................... 3.89568% multiweather.................. 2.83832% sand.......................... 2.37758% stall......................... 2.31260% hail.......................... 1.78687% rainoffense................... 1.51515% sunoffense.................... 1.04554% monopsychic................... 0.83880% monoghost..................... 0.81812% monobug....................... 0.78563% dragmag....................... 0.67635% mononormal.................... 0.51686% monoflying.................... 0.43417% choice........................ 0.35737% monodark...................... 0.35737% monowater..................... 0.25696% hailoffense................... 0.24809% monosteel..................... 0.23923% sandoffense................... 0.21561% monodragon.................... 0.20675% monofighting.................. 0.20379% monorock...................... 0.19493% monopoison.................... 0.17721% monoground.................... 0.14768% monofire...................... 0.13291% monofairy..................... 0.10633% sandstall..................... 0.08270% sunstall...................... 0.07088% monograss..................... 0.05316% monoelectric.................. 0.05316% hailstall..................... 0.03840% trickroom..................... 0.02658% monoice....................... 0.02658% rainstall..................... 0.02363% fear.......................... 0.01772% allweather.................... 0.00886% trapper....................... 0.00591% trickrain..................... 0.00295% Stalliness (mean: -0.195) -3.0|# |# -2.0|### |######### -1.0|##################### |############################## 0.0|############################# |###################### +1.0|############ |#### +2.0|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.75%