weatherless...................47.82175% balance.......................47.27219% sun...........................46.84940% offense.......................29.84838% semistall.....................13.46847% hyperoffense.................. 7.20323% sand.......................... 5.72183% multiweather.................. 4.85995% rain.......................... 4.32697% voltturn...................... 3.27839% sunoffense.................... 2.35592% stall......................... 2.20772% sunstall...................... 1.37157% monotype...................... 0.93900% trickroom..................... 0.85346% monofire...................... 0.52478% hail.......................... 0.20574% monoelectric.................. 0.11825% monopoison.................... 0.10094% sandoffense................... 0.10004% monowater..................... 0.06161% rainoffense................... 0.05713% monopsychic................... 0.05699% monograss..................... 0.04828% monorock...................... 0.02539% monoghost..................... 0.02484% rainstall..................... 0.02235% monobug....................... 0.01577% monosteel..................... 0.00456% monoground.................... 0.00192% monofighting.................. 0.00179% monodragon.................... 0.00095% monoice....................... 0.00095% monodark...................... 0.00087% monofairy..................... 0.00020% hailoffense................... 0.00010% monoflying.................... 0.00006% choice........................ 0.00005% mononormal.................... 0.00004% tailwind...................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.225) -2.0| |# -1.5|# |###### -1.0|########## |########### -0.5|######### |########## 0.0|############################# |############################## +0.5|################### |############### +1.0|############### |############# +1.5|######## |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.55%