weatherless...................78.45752% offense.......................45.70453% balance.......................26.52717% voltturn......................18.28881% hyperoffense..................12.68810% stall......................... 9.65605% rain.......................... 8.96133% sand.......................... 7.50109% semistall..................... 5.42414% sun........................... 5.20583% trickroom..................... 1.80933% multiweather.................. 0.93389% hail.......................... 0.80885% sandoffense................... 0.72712% dragmag....................... 0.55013% sandstall..................... 0.53913% hailoffense................... 0.14958% tailwind...................... 0.12980% choice........................ 0.12847% sunstall...................... 0.09763% sunoffense.................... 0.07054% monotype...................... 0.04187% rainoffense................... 0.03120% trickhail..................... 0.02914% gravity....................... 0.02662% mononormal.................... 0.00866% monowater..................... 0.00729% monofairy..................... 0.00483% monograss..................... 0.00374% monoelectric.................. 0.00355% monofire...................... 0.00294% monoflying.................... 0.00280% tricksand..................... 0.00239% tricksun...................... 0.00222% monofighting.................. 0.00205% monodark...................... 0.00148% rainstall..................... 0.00144% monobug....................... 0.00108% monodragon.................... 0.00093% monosteel..................... 0.00079% monoghost..................... 0.00052% monopsychic................... 0.00050% monoice....................... 0.00047% allweather.................... 0.00022% monopoison.................... 0.00020% monoground.................... 0.00003% monorock...................... 0.00003% hailstall..................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.037) -2.0|# |######### -1.0|############ |############################## 0.0|####################### |############### +1.0|###### |#### +2.0|### |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.91%