offense.......................49.75645% sun...........................43.49173% weatherless...................40.64926% rain..........................26.98102% hyperoffense..................23.81357% balance.......................20.24683% multiweather..................16.14948% sunoffense.................... 6.86777% sand.......................... 4.04515% rainoffense................... 3.32716% stall......................... 3.24773% semistall..................... 2.93542% monotype...................... 2.37665% hail.......................... 1.37323% dragmag....................... 0.84850% voltturn...................... 0.69571% sandoffense................... 0.51116% sunstall...................... 0.48758% sandstall..................... 0.32272% trickroom..................... 0.30923% monosteel..................... 0.27040% monowater..................... 0.25537% monobug....................... 0.21891% mononormal.................... 0.20076% monoghost..................... 0.19333% monofighting.................. 0.17670% monoflying.................... 0.17534% monodark...................... 0.17434% hailoffense................... 0.15907% monopsychic................... 0.15810% trapper....................... 0.15500% monodragon.................... 0.13929% rainstall..................... 0.13404% monoelectric.................. 0.11830% monofire...................... 0.11246% trickrain..................... 0.11207% tricksun...................... 0.10645% choice........................ 0.10520% monograss..................... 0.09990% monoground.................... 0.07916% monorock...................... 0.07805% monopoison.................... 0.07750% monofairy..................... 0.06475% tailwind...................... 0.03506% monoice....................... 0.03121% tricksand..................... 0.00665% allweather.................... 0.00294% gravity....................... 0.00147% Stalliness (mean: -0.388) -2.0|## |########### -1.0|########################### |############################## 0.0|################### |########### +1.0|#### |## +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.91%