weatherless...................95.86215% offense.......................55.02738% balance.......................21.41214% hyperoffense..................19.88542% sand.......................... 3.42460% semistall..................... 2.28019% stall......................... 1.39486% monotype...................... 1.38582% hail.......................... 0.39083% monofairy..................... 0.26901% monodragon.................... 0.26350% rain.......................... 0.19517% monowater..................... 0.16496% mononormal.................... 0.16152% rainoffense................... 0.15994% hailoffense................... 0.14888% monoice....................... 0.14271% monofighting.................. 0.13263% sun........................... 0.13014% monopsychic................... 0.09976% monoground.................... 0.09884% monobug....................... 0.06919% monoflying.................... 0.06069% monodark...................... 0.05616% monosteel..................... 0.05213% monofire...................... 0.04600% monoelectric.................. 0.04063% monorock...................... 0.03596% monoghost..................... 0.02697% monograss..................... 0.02089% sunoffense.................... 0.01648% monopoison.................... 0.00944% sandstall..................... 0.00587% sandoffense................... 0.00381% multiweather.................. 0.00286% sunstall...................... 0.00261% rainstall..................... 0.00191% dragmag....................... 0.00107% hailstall..................... 0.00045% batonpass..................... 0.00013% voltturn...................... 0.00000% trickroom..................... 0.00000% Stalliness (mean: -0.410) | -2.0|# |######## -1.0|#################### |############################## 0.0|################ |########## +1.0|## |# +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.11%