weatherless...................80.32925% offense.......................53.71268% balance.......................31.37236% sand.......................... 8.04825% hyperoffense.................. 7.81096% semistall..................... 4.79039% rain.......................... 4.56298% hail.......................... 4.48883% sun........................... 3.93514% monotype...................... 3.90053% stall......................... 2.31362% multiweather.................. 1.36445% monowater..................... 0.85031% sandoffense................... 0.74649% trickroom..................... 0.58829% monoelectric.................. 0.46965% monofairy..................... 0.43504% monopsychic................... 0.41032% monoice....................... 0.35594% choice........................ 0.34605% rainoffense................... 0.30156% tailwind...................... 0.25707% monofire...................... 0.21752% monoghost..................... 0.19775% sandstall..................... 0.17797% monograss..................... 0.13348% monosteel..................... 0.13348% monorock...................... 0.13348% monoground.................... 0.13348% sunstall...................... 0.12853% monodragon.................... 0.12359% sunoffense.................... 0.12359% mononormal.................... 0.12359% monoflying.................... 0.10382% hailoffense................... 0.09393% tricksun...................... 0.07415% voltturn...................... 0.06921% hailstall..................... 0.06921% rainstall..................... 0.05932% monobug....................... 0.05932% monofighting.................. 0.05932% tricksand..................... 0.03461% monodark...................... 0.02966% batonpass..................... 0.02472% gravity....................... 0.01977% monopoison.................... 0.00989% dragmag....................... 0.00494% Stalliness (mean: -0.108) -2.0|# |# -1.5|## |##### -1.0|########## |################ -0.5|######################## |############################## 0.0|########################## |################ +0.5|############# |######## +1.0|##### |### +1.5|## |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%