weatherless...................80.20413% offense.......................53.90962% balance.......................31.12410% sand.......................... 8.16435% hyperoffense.................. 7.74834% semistall..................... 4.87538% rain.......................... 4.51636% hail.......................... 4.51101% sun........................... 3.94096% monotype...................... 3.63635% stall......................... 2.34257% multiweather.................. 1.33681% sandoffense................... 0.85823% monowater..................... 0.80673% trickroom..................... 0.70019% monoelectric.................. 0.42840% monopsychic................... 0.42027% monofairy..................... 0.40409% choice........................ 0.34652% monoice....................... 0.32816% rainoffense................... 0.29779% tailwind...................... 0.25451% monoghost..................... 0.18235% sandstall..................... 0.17192% monofire...................... 0.17149% sunstall...................... 0.13168% monodragon.................... 0.12485% monoground.................... 0.12358% monorock...................... 0.12308% monosteel..................... 0.12098% monograss..................... 0.11981% sunoffense.................... 0.11876% mononormal.................... 0.10809% tricksun...................... 0.09498% monoflying.................... 0.09362% hailoffense................... 0.09306% hailstall..................... 0.06397% monofighting.................. 0.06313% voltturn...................... 0.05032% rainstall..................... 0.04640% monobug....................... 0.04353% tricksand..................... 0.03623% monodark...................... 0.02991% gravity....................... 0.02644% batonpass..................... 0.02212% monopoison.................... 0.00933% dragmag....................... 0.00586% Stalliness (mean: -0.107) -2.0|# |# -1.5|## |##### -1.0|########## |################ -0.5|######################## |############################## 0.0|########################### |################ +0.5|############# |######## +1.0|##### |#### +1.5|### |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%