weatherless...................79.44528% offense.......................54.25410% balance.......................26.21248% sand.......................... 9.99532% semistall..................... 7.71606% hyperoffense.................. 6.63595% stall......................... 5.18141% hail.......................... 4.77276% sun........................... 3.60846% rain.......................... 2.73976% sandoffense................... 2.62400% trickroom..................... 1.31381% monotype...................... 1.08468% tricksun...................... 0.65210% monowater..................... 0.60986% multiweather.................. 0.56159% choice........................ 0.27039% tailwind...................... 0.23091% monopsychic................... 0.22902% rainoffense................... 0.09368% monoelectric.................. 0.07455% monoice....................... 0.07404% gravity....................... 0.06461% sunoffense.................... 0.05492% monoflying.................... 0.03247% mononormal.................... 0.03029% monoghost..................... 0.02880% monofairy..................... 0.00463% monobug....................... 0.00068% monograss..................... 0.00034% monofire...................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.020) -2.0| |# -1.5|# |##### -1.0|###### |############## -0.5|#################### |####################### 0.0|############################## |######### +0.5|########## |##### +1.0|#### |# +1.5|###### |####### +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.71%