weatherless...................78.90219% offense.......................52.87632% balance.......................19.82225% sand..........................14.72228% hyperoffense..................11.77002% semistall.....................10.74814% sandoffense................... 9.66997% stall......................... 4.78327% hail.......................... 2.54639% rain.......................... 2.42154% sun........................... 1.71464% trickroom..................... 0.85477% tricksun...................... 0.64635% multiweather.................. 0.30703% monotype...................... 0.19530% tailwind...................... 0.16078% choice........................ 0.14126% monowater..................... 0.11741% monopsychic................... 0.04624% sunoffense.................... 0.04138% rainoffense................... 0.02153% monoelectric.................. 0.01887% monoflying.................... 0.00964% gravity....................... 0.00618% monoghost..................... 0.00209% monofairy..................... 0.00035% mononormal.................... 0.00034% monoice....................... 0.00032% monobug....................... 0.00003% monograss..................... 0.00001% monofire...................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.045) -2.0| |# -1.5| |################# -1.0|#### |################## -0.5|##################### |############################## 0.0|######################### |######## +0.5|########### |###### +1.0|### |# +1.5|############## |####### +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%