weatherless...................50.69539% rain..........................35.10222% offense.......................33.16629% balance.......................28.89751% hyperoffense..................25.79429% sun...........................14.53749% rainoffense................... 8.73825% semistall..................... 6.31641% stall......................... 5.82551% multiweather.................. 5.13205% sunoffense.................... 4.52375% sand.......................... 4.49463% batonpass..................... 1.87033% rainstall..................... 1.28443% voltturn...................... 1.25693% choice........................ 0.99272% sandstall..................... 0.99104% monotype...................... 0.85617% trickroom..................... 0.51314% hail.......................... 0.31080% monosteel..................... 0.16829% mononormal.................... 0.16112% monowater..................... 0.14333% trickrain..................... 0.13367% monofairy..................... 0.11596% sunstall...................... 0.09547% monoflying.................... 0.05907% monoghost..................... 0.05895% sandoffense................... 0.05208% hailoffense................... 0.04868% monodragon.................... 0.04739% monoice....................... 0.04705% dragmag....................... 0.04464% monopoison.................... 0.03982% monofighting.................. 0.03676% monopsychic................... 0.03604% monoground.................... 0.03531% monobug....................... 0.03437% tricksun...................... 0.03178% monograss..................... 0.03131% monofire...................... 0.02950% monorock...................... 0.01836% tailwind...................... 0.01309% monoelectric.................. 0.00939% monodark...................... 0.00916% trapper....................... 0.00555% swagplay...................... 0.00399% allweather.................... 0.00122% gravity....................... 0.00083% trickhail..................... 0.00010% tricksand..................... 0.00001% hailstall..................... 0.00001% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.169) -3.0| | -2.0|## |############### -1.0|############################## |##################### 0.0|################# |################## +1.0|############### |##### +2.0|### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.77%