weatherless...................65.99110% offense.......................50.06867% balance.......................28.51380% rain..........................17.45873% sand..........................16.70520% hyperoffense..................14.64168% multiweather.................. 6.23533% semistall..................... 4.87532% sun........................... 4.55845% stall......................... 1.90054% rainoffense................... 1.60382% hail.......................... 1.55926% voltturn...................... 1.47199% sandstall..................... 0.77417% sunoffense.................... 0.62157% sandoffense................... 0.56366% monotype...................... 0.48276% trickroom..................... 0.47614% batonpass..................... 0.47426% hailoffense................... 0.21383% trickrain..................... 0.21151% dragmag....................... 0.14388% rainstall..................... 0.11709% monodragon.................... 0.10214% monofairy..................... 0.08815% monosteel..................... 0.06998% gravity....................... 0.03410% monoghost..................... 0.03315% monopoison.................... 0.03181% mononormal.................... 0.03075% tricksand..................... 0.02782% trickhail..................... 0.02584% monoground.................... 0.02489% tailwind...................... 0.02210% monoice....................... 0.02145% tricksun...................... 0.01901% monowater..................... 0.01845% monobug....................... 0.01793% sunstall...................... 0.01258% monofire...................... 0.01148% allweather.................... 0.00988% monofighting.................. 0.00843% monoflying.................... 0.00823% monopsychic................... 0.00670% monoelectric.................. 0.00516% monograss..................... 0.00341% trapper....................... 0.00321% hailstall..................... 0.00109% monorock...................... 0.00065% Stalliness (mean: -0.219) |### -1.5|###### |############### -1.0|##################### |########################## -0.5|############################## |############################ 0.0|########################## |####################### +0.5|################ |######## +1.0|####### |###### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%