weatherless...................67.45098% offense.......................46.40073% balance.......................32.45764% sand..........................21.68793% rain..........................16.46180% semistall..................... 9.47334% hyperoffense.................. 8.86700% multiweather.................. 8.19049% stall......................... 2.80129% sandstall..................... 1.68973% voltturn...................... 1.61620% sun........................... 1.59481% hail.......................... 0.99738% rainoffense................... 0.67407% sandoffense................... 0.44556% monotype...................... 0.32468% trickroom..................... 0.30603% monodragon.................... 0.26598% trickrain..................... 0.26331% batonpass..................... 0.16697% sunoffense.................... 0.13028% rainstall..................... 0.11244% trickhail..................... 0.05961% monofairy..................... 0.05341% sunstall...................... 0.03343% hailoffense................... 0.01550% dragmag....................... 0.01407% gravity....................... 0.00776% tricksun...................... 0.00293% monoghost..................... 0.00260% monosteel..................... 0.00106% monowater..................... 0.00086% allweather.................... 0.00080% tricksand..................... 0.00074% mononormal.................... 0.00027% monofire...................... 0.00024% monopoison.................... 0.00019% monobug....................... 0.00007% monoground.................... 0.00001% tailwind...................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.013) |# -1.5|## |########### -1.0|################# |#################### -0.5|############################## |########################## 0.0|############################# |########################## +0.5|################### |######## +1.0|########### |############## +1.5|### |# +2.0|# |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%